Tuesday, May 26, 2015

Final Project Reflection and Analysis

When we first got the script to the final project I immediately started of thinking ideas of how I could interpret the script. I went through a few ideas before I finally settled on the "thing" to be a physical character in the short. I thought it would also be funny to have a character that takes a beating throughout the entire animation, while the other unintentionally causes it with their stupidity.

I constantly thought of the animation principles while animating the final project. I used "squash and stretch" in the scene where the red guy is yelling "well obviously THATS not going to work!". This shows that he is really angry to the point his body is stretching and squashing because of how angry he is. I used "arcs" in the scene where the thing is slamming the red guy on the ground left and right. I used this technique there to show the whole motion of the slamming so you would get the full effect of the motion. I used exaggeration on the part of the animation where the characters become a different style of animation briefly. I exaggerated they eyes and head sized on the red character to show that he was amazed. And I made the green guys eyes and mouth huge to show that he was shocked. I used "anticipation" on the part where the thing has a folding chair and he is just holding it in the air. This prepares the audience to realize that the red guy is about to get hit by the chair. I also used "appeal" most predominantly on the green guy. His actions are very innocent and small but cause huge consequences. This creates the feeling of giving him appeal because he seems so stupid and innocent, while the red guy is just angry about the situation the whole time (though rightfully so).

There are many aspects of my Final Project I feel I did pretty well in. I think I dramatically improved in my visuals over the course of the class. While I do think Lemonade Stand is one of my better works, I feel compared to the visuals of my final project, the art has dramatically improved. For instance, in this animation I shaded the characters by giving them shadows for every frame. This made the animation look a lot better, and even though it took up a bit of extra time, it was very well worth it. Another aspect I improved on in the visuals is, instead of using black outlines for everything, I Made most of the outlines a darker shade of what ever color it is. This also helped out a lot by making everything more colorful and more pleasant to look at. I will definitely be doing these two techniques for now on in the future, as I think they add a whole lot more to my animations.

There where also a few things that I could improve on though. For starters as the animation goes on, it's apparent that there is less frame by frame animation and more key-framing. This is because I had to finish up to meet the deadline, and doing key-framing was much faster. I also got lazier with the lip sync as the animation went on. I even tried out right avoiding it. I should have done a better job on the parts where you see the mouths towards the end, as I was rushing it a bit. And I also should have included less scenes where you don't see the mouth. In the future I will try to make sure I have the right amount of time on everything. And also make sure I'm working whenever I can, and not forget about it when at home.

Overall though, I feel like I did a good job on this project. I feel it shines the most with the way the art looks compared to my earlier works. I want to get better at doing more "in-betweens" and "ease in's and ease outs" the most the though. I learned many things while working on the project as well. Like just how far shading and different colored lines can go to make the animation look. My strategy to get the project done on time worked fairly well. It is just a tiny bit apparent that I was rushed towards the end. Next time I'l definitely make sure I can have as much frame by frame animation as possible.

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