This article was about a few techinques to draw more real looking people. The first tip is to draw around a line of action. If you don't have this, your characters posture could look weird and not focused, almost like a robot. It's important to draw a line of action so you have a certain flow to your character. The next tip is to do a head count for your characters. By this it means drawing out how many circles (being the size of your characters head) tall your character is. A smaller more cute like character might be a only a few circles tall, but a taller more heroic character might be a lot more. The next tip is about keeping in mind how broad your characters shoulders are. This might seem like a pretty insignificant detail at first but it really does change the look of your character. The wider and broader your characters shoulders are, the more strong and heroic he will look. Similar to the last technique. The next technique is keeping in mind where the parts of your face go. It's important to keep in mind that eyes are pretty much dead smack in the middle of your face. Meaning you should start with the eyes and build off of that, being how tall the forehead or chin should be for example. The next tip is keeping the next straight but not too straight. You shouldn't draw the neck as flexible as a noodle, but it should be shifting a little bit in some direction just so you don't look like a stiff robot. The next tip is to make sure smiles go from ear to ear. Smiles can look really awkward if you don't do this, so make sure the outlines of the mouth are almost like a bridge between the ears. And the last technique is to think inside boxes. This technique is to draw 3D boxes and then construct your character inside these boxes. This technique is especially useful for drawing in perspective.
I found this article very useful. Most of these I had heard before, but I hadn't thought of using the box technique before. I usually construct my characters from lines and circles, but I'll defintaly try out that in the future.
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