Sunday, March 8, 2015
Spongy Bits
This article was about was how Animation Studio Lloura, brought the 3D sequences of The Spongebob Movie: Sponge out of Water to life. They first explain how when building the characters, they didn't want to look too realistic, but also not to look like toys. So all the characters have slight textures to them, to prevent it from looking too weird. They also used sub-surface scattering to make their skin look like...well, skin. Next they talked about how they filmed the live action portions. They used stand ins too help the actors react to the "later to be added" cartoons characters. Next they discussed the animation. They explained how they studied the show and how the characters move. They discovered that they move snappy and fast, so slow movements would look awkward. And for the ice cream shot, they had to take many measures to create "wet-maps" to make the ice cream look very realistic and scrumptious. I thought this article was pretty interesting. I saw this movie about a month ago and really enjoyed it. I was really impressed with the 3D Animation in it as well. I thought it did the show justice, and look very impressive. It's interesting to see all the work that went into making it look so good.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment