Sunday, November 2, 2014

Tips from Dreamworks on making good storyboards

This article was about making good storyboards that people actually enjoy and can get a good idea on what the final product will look like. There where many points made including...

Don't use flat staging: 
Always use a 3d perspective when drawing frames as 2d shots are very uninteresting, unless that's the type of look you're going for like director Wes Anderson.

Law down grids: 
This goes along with the last point. Making a grid helps you get a good understanding of 3d space when compositing a shot for your storyboard.

Use Background, Mid-ground, Far background and Foreground to sell depth: 
Doing this really sells depth in your shots. And makes it looks professional and more 3-dimensional.

Group Characters to make cutting back and forth easier:  
Creating shots in your head can be rather difficult, But when you group your characters and what you want to put focus on, it becomes much easier to create compelling shots.

Try to avoid having everything parallel: 
When you make everything show up at the exact same angle, your shots become very unclear and also make them look unappealing.

Careful on how you frame your characters: 
Don't put too many characters into a shot if they don't have to be. If they look like they are unnaturally trying to fit in to a group photo, you're doing it wrong.

Over the shoulder shots help deliver dialog: 
Dirty shots help make them seem more intense and can create great tension.

Avoid having characters look right at the camera: 
When your character is looking right at the camera it becomes awkward and weird. Unless you are of course going for this similar to Silence of The Lambs, It's best to be avoided. Try sticking to the 3/4th's view or slightly looking off camera.

Use camera or character heights to your advantage: 
Having the camera at different heights can help dramatically strengthen the feel of your shot. A higher camera angle can stimulate weakness, while a low one can provoke strength. But don't use the wrong angle when trying to create a different mood, or it will create a really awkward shot.

Motivate your shots: 
Make sure theirs a reason for everything your character does. This can either be a sound effect or and action that gives your character a reaction. An unmotivated character creates a uninteresting one.

I just want to say that I LOVED this article. Short and to the point, unlike a lot of other articles I've read. Maybe I'm biast because I'm very interested in story boarding and creating better shots. But then again who isn't? So anyways, good fascinating article and I hope to read more like this one.



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