This article was about things you should put on your resume, and things you shouldn't. The first thing you should do is only show your best work. Even if you like something that you did a long time ago, you need to be completely honest with yourself and only use it if it's good. It's helpful to get a second opinion from a friend when you do this as well. Next, something you shouldn't do is have a 5-10 minute demo reel. This is way to long, and will probably bore who ever is watching it. Only using your best work should help on keeping the demo reel 1-2 minutes long, which is ideal. The next thing you should do is to start and end on the best examples of work you have. This will help leave a first good impression, and also leave the viewer on a good note at the end. But also you should make sure the work in the middle is still good. The next thing you shouldn't do is edit in a bunch of titles, music and transitions into your demo reel. It is important nothing is distracting from your work. Clarity is important. The next thing you should do is keep in mind the order of what each clip is. Of course each example of animation isn't telling a story, but you defiantly need to keep in mind the rhythm of your reel. If you just showed of something big, maybe slow it down with more calm animation. And the last thing that you should do, is include a portfolio with your demo reel. Most animation studios, also welcome this as an option. It's good to see what other works you might have done such as Still art, Short films or Storyboards.
I could have sworn we did an article exactly like this in the past, but I think this article brought some useful stuff to my attention. I'm glad to hear that Studios are looking to see other work as well. Because if I ever want to get a job in animation, I could show them some of the stuff I'll do in the Film portion of Digital Media next year.
Sunday, May 17, 2015
Sunday, May 10, 2015
Week 22 Comments
This week was a work week with a few other things that we're squeezed in. We started to discuss the our portfolio and resumes. I'm happy to start working on a website, but I still need to get started on the resume. There were also interviews this week, which I was happy to find out a person I know from school will be joining us next year. What made me happy this week was getting that online test done. I was a little nervous knowing that we needed to pass one of the two, and the second one was a lot harder. But thankfully I passed this test, so I don't have to worry too much about it next year. What frustrated me this week was not getting a whole lot done on my Final Project. The deadline for the final project is approaching fast, and I don't feel I've made too much progress. I wanted to focus on it looking as good as possible, but that might be my downfall. But hopefully I'll have it done on time, and have look as sexy as possible. A lot of Final stuff is starting to approach us, which has me a bit nervous but I think I'll be able to pull through it. I'm excited for finishing all the final stuff, and also the summer vacation. Now onto the link of interest.
I know a tweet for the link of interest is kinda pushing it, but the blog it links to is included in that as well. Basically Universal Parks announced that they are partnering with Nintendo to make new attractions at the park. Which means they are basically making a Nintendo Land. This makes me very happy because this will probably take the cake from Disney for being the Happiest place on earth, at least in my book. The possibilities are endless. Mario Kart races? F-Zero roller coaster? KOOPA TROOPA THEMED SUPER SUNDAES?!? The sky's the limit on this one. I probably won't get to go for a long time though, because I'm actually going to Universal and Disney this year ironically. Which I'm still really excited for, but with this news I'll be probably be crying myself to sleep in my hotel room every night because I couldn't get a picture with Mario yet. But anyways that's all for this week.
Nintendo + Universal Parks & Resorts = New Theme Park Attractions! Visit http://t.co/4D6ChB9hER to get details. pic.twitter.com/wZxBobjyRs
— Universal Orlando (@UniversalORL) May 7, 2015
I know a tweet for the link of interest is kinda pushing it, but the blog it links to is included in that as well. Basically Universal Parks announced that they are partnering with Nintendo to make new attractions at the park. Which means they are basically making a Nintendo Land. This makes me very happy because this will probably take the cake from Disney for being the Happiest place on earth, at least in my book. The possibilities are endless. Mario Kart races? F-Zero roller coaster? KOOPA TROOPA THEMED SUPER SUNDAES?!? The sky's the limit on this one. I probably won't get to go for a long time though, because I'm actually going to Universal and Disney this year ironically. Which I'm still really excited for, but with this news I'll be probably be crying myself to sleep in my hotel room every night because I couldn't get a picture with Mario yet. But anyways that's all for this week.
The Science of the Avengers
This article/video was about how scientifically accurate certain things would be in The Avengers. The video starts out talking about Iron Man's suit. When it starts off his suit is pretty bulky and heavy which isn't very optimal for cruisin in the skys. But when he makes his less bulky shiny suit, that suit would be even heavier to fly. They also mention how Tony Stark invents a new element to power his suit and himself. This is actually pretty scientifically sound, as many elements on the periodic table were made by scientists. Next they talk about Captain America and Black Widow. They have super healing and super strength. This is probably done by more powerful white blood cells, which can repair damage to their bodies faster. They then discuss Captain America's shield. His shield is made from a fictional element called Vibranium which can with-stain an infinite amount of heat and pressure. So how's it do that you must be asking. Well when Thor's hammer hits Cap's sheild, you see a bright light but nothing happens. This must mean that the Vibranium converts energy to light.
I thought this article answers some good questions but overall is a bit pointless. Most of these things are just the way they are because it's a comic book movie and not everything has to make sense. But I still think the stuff it did cover, did shed some good light on how maybe it did work.
I thought this article answers some good questions but overall is a bit pointless. Most of these things are just the way they are because it's a comic book movie and not everything has to make sense. But I still think the stuff it did cover, did shed some good light on how maybe it did work.
Making Dragons
This article was about how the Pixomondo Animation team brought the dragons to life in HBO's Game of Thrones. Senior animator Florian Friedmann was the main talent to make this possible. He had previously worked on projects like Hugo, Hunger Games and Star Trek Into Darkness. But 2012 on wards, Florian left his biggest mark with his work on the dragons of Game of Thrones which he recited many rewards for. But animating them through out the seasons has proved not to be an easy task in the slightest. For starters the rigs get more complicated as the dragons grow older. To start out they were just small things crawling around with not much detail. But when season two came out they started to fly, which made the rigs vastly more complicated. And by season three, their chests had grown so controls for the chest muscles had to be made. Now the rigs have gotten so complex there's over 400 controls for them. Down to the horns onto their head, and their individual fingers. Also all the dragons have the same basic rig, but small changes in their proportions and textures are made. To study how the dragons would fly, the animators studied bats and watched how they flew through the air and crawled on the ground. To hide the fact that dragons looked weird walking, often times they would hide it with the wings so the animation didn't look weird. The animators also wanted to show the dragons have feelings, but still at their cores are lizards. So they made sure they look reptilian, and not too soft faced like humans. They also make a point that animators don't have to do everything. Multiple simulation tests are done to make subtle movements seem more realistic. The animators are looking forward to the future seasons, for what cool things they will get to animate next.
I thought this article was very interesting. I think it's cool how the dragons get older and bigger through out the show. I'm also even more intrigued to watch Game of Thrones now, which I've been meaning to watch. But overall, very fascinating article.
I thought this article was very interesting. I think it's cool how the dragons get older and bigger through out the show. I'm also even more intrigued to watch Game of Thrones now, which I've been meaning to watch. But overall, very fascinating article.
Sunday, May 3, 2015
Week 21 Comments
This week was another work week which is always welcome. We did get to watch everyone's independent studies as well. I'm glad everyone enjoyed my Stop-motion, and I enjoyed your guy's stuff as well. What made me happy this week was getting more work done on my Final Project. I really want to make this one look as nice as possible. I'm even shading every frame which is proving itself to be a tedious task, but I know it will make the animation look so much better in the end. I still don't have that much done yet, because the way I work is by finishing every shot to completion before I move onto the next. It may sound pretty unorthodox to a lot of you, but it works well for me, and it's what I'm used to. What made me frustrated this week was not being able to sign a tablet out, so I could work on my animation over the weekend. Like I said, I want to get more work done. And because I didn't sign out a form I wasn't able to work on it this weekend. But hopefully that will be fixed by the next weekend. I'm looking forward to getting my Final Short done and enjoying summer break once that comes in a few weeks. Anyways, onto the link of interest.
https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival
I'm sure at least 5 people have already used this but I'm doing it anyways. This is the Kickstarter for the upcoming game Yooka Laylee. It's made from a bunch of ex-Rareware employees. This game is considered to be the Spiritual Successor to Banjo Kazooie, which..... well we know how that turned out. It was funded in less than an hour, and already smashed it's way through all the stretch goals, which means it's probably got more stretch goals on the way. I'm very intrigued by the game, but I do have some fears as well. I really hope it finds it's own identity than just being a Banjo Kazooie wannabe. It's ok to be inspired by things, but there's a difference between being inspired and copying. I know it's made by Ex- Rare employees, but it that really an excuse for not making original ideas? But other than that, I'm sure the game will be fun to play. I mean it's definitely in the right hands. That's it for this week. Happy 21st blog!
https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival
I'm sure at least 5 people have already used this but I'm doing it anyways. This is the Kickstarter for the upcoming game Yooka Laylee. It's made from a bunch of ex-Rareware employees. This game is considered to be the Spiritual Successor to Banjo Kazooie, which..... well we know how that turned out. It was funded in less than an hour, and already smashed it's way through all the stretch goals, which means it's probably got more stretch goals on the way. I'm very intrigued by the game, but I do have some fears as well. I really hope it finds it's own identity than just being a Banjo Kazooie wannabe. It's ok to be inspired by things, but there's a difference between being inspired and copying. I know it's made by Ex- Rare employees, but it that really an excuse for not making original ideas? But other than that, I'm sure the game will be fun to play. I mean it's definitely in the right hands. That's it for this week. Happy 21st blog!
How 3D Printing has helped out stopmotion
This is a shorter article by Anya Jaremko Greenwold (ever thought of using a pen name Anya?) about how many techniques help make Stop-Motion animations immensely. The first point is about Costume design. Usually, animated characters only don a few outfits. But starting with Coraline, Lakia used Costume Design to show the passage of time. This means that knitting was used a lot to help make the characters some sick threads. The next point is about how 3D Printing has helped out a lot. With 3D Printing, many different objects that are similar can be used to create more realistic animations. With color printing, more detailed textures can be produce to. Next is how armatures come into play. Armatures are more advanced than ever now. The metal skeletons now are composed of more pieces than ever to add more precise, realistic looking movements. With an average skeleton being made up of about 1.5 million pieces, compared to an older puppet like Jack Skellington that only had about 800 pieces. The Article then closed off by talking about Lakia's next Animation that will take place in Japan.
I thought the title for this article was a little misleading because only one part was about 3D Printing. But never the less, I found this article very interesting. As a big fan of Stop-motion myself, I found these advancements they have very intriguing. I'm glad that technology is letting us move beyond clay, and involving more digital stuff to provide better results. I find 3D Printing very promising for not only serving practical reasons, but helping out more and more in the Arts as well.
I thought the title for this article was a little misleading because only one part was about 3D Printing. But never the less, I found this article very interesting. As a big fan of Stop-motion myself, I found these advancements they have very intriguing. I'm glad that technology is letting us move beyond clay, and involving more digital stuff to provide better results. I find 3D Printing very promising for not only serving practical reasons, but helping out more and more in the Arts as well.
Everything is Trash
This article by Charles Kenny was about how Disposable Animation is more prevalent than ever. In case you didn't know, disposable is something that's really only meant to be used once and then never again. In most cases, in a novelty fashion. Disposable Animation has always existed sense the very beginning. Like any form of anything, if someone can make a quick buck on something, some guy will exploit it. Like any other form of media Animation was bound to have this happen to it. A good example of something like this would be Van Buren or Hanna-Barbara cartoons. Cheaply made cartoons that don't look spectacular, but never the less come out much more frequently than well written big budget animations. And more frequently, means money coming in faster. But on the opposite end of the spectrum there is the animation giant himself Walt Disney. Disney wanted to create projects that take time but remain timeless throughout the decades, for multiple generations of people to enjoy. And while he was extremely successful at it, most people can't dream to be as successful as he was. Which is why fast made content is still being made today. Which brings us to now, the 21st century. The age of online content. The author of this article makes a point that the same quickly produce content is being made today on this new format, for the same reasons. And after all these years we still have people making content that's entertaining now, but probably won't stand the test of time. Charles finishes by saying that you really won't find anything truly spectacular on the internet, because people need to make money and that's how most of them will accomplish that.
While I agree that this point is as important now than ever, I have a big problem with this article. And that's how the author believes there's nothing worth while on the internet, and that its all just cheaply produce garbage compared to someone like Walt Disney, Some of the best Animation I have ever seen has come from the internet. And let's keep in mind that Walt Disney had a whole team of Animators so he could get his big movies done. And it's not like online outlets are making it any easier. YouTube's revenue system now goes by "Minutes Watched" while it used to go by "Amount of Views". This is horrible for Animators online because most people on the internet have very short attention spans. And also most big budget stuff get's more views than fast produced animations. Meaning it's much harder for them to get money. But i'd just like to say as a final point that all Animation should be respected no matter if it's cheaply made or not. Although cheaply made people still talk about TV shows like The Simpsons or Spongebob, which is vastly faster and cheaper to make than a huge Animation movie.
In the end, art is art. It should be respected for it's quality, not the means of which it took to make it.
While I agree that this point is as important now than ever, I have a big problem with this article. And that's how the author believes there's nothing worth while on the internet, and that its all just cheaply produce garbage compared to someone like Walt Disney, Some of the best Animation I have ever seen has come from the internet. And let's keep in mind that Walt Disney had a whole team of Animators so he could get his big movies done. And it's not like online outlets are making it any easier. YouTube's revenue system now goes by "Minutes Watched" while it used to go by "Amount of Views". This is horrible for Animators online because most people on the internet have very short attention spans. And also most big budget stuff get's more views than fast produced animations. Meaning it's much harder for them to get money. But i'd just like to say as a final point that all Animation should be respected no matter if it's cheaply made or not. Although cheaply made people still talk about TV shows like The Simpsons or Spongebob, which is vastly faster and cheaper to make than a huge Animation movie.
In the end, art is art. It should be respected for it's quality, not the means of which it took to make it.
Subscribe to:
Posts (Atom)